Tracker

A place to track progress on different games. I mean… for now one game and some vague ideas ๐Ÿ˜€ Hmm but maybe I should post here the projects from the past? Yes! Let’s do that.

This table represents what I think of a progress towards the end of the journey, where the game could potentially land on your table. And notice… that the design is just a fraction here.

Game ๐Ÿ™‚
“Feudal” Merchants
..
๐Ÿ‘๐Ÿงฎ๐Ÿ‘จโ€๐Ÿ‘ฆโ€๐Ÿ‘ฆ๐Ÿ’”๐Ÿ”๐Ÿ“ฃ๐Ÿ‘”๐ŸŽฏ๐Ÿ”ง๐Ÿ’ฐ๐Ÿ…๐ŸŽ๐Ÿš™
โœ…๐ŸŒ“๐ŸŒ’๐ŸŒ’๐ŸŒ’

Elements of the plan:
๐Ÿ‘ – Idea Sparkled
๐Ÿงฎ – Design Ready
๐Ÿ‘จโ€๐Ÿ‘ฆโ€๐Ÿ‘ฆ – Alpha Testing
๐Ÿ’” – Beta Testing
๐Ÿ” – Legal Saftety
๐Ÿ“ฃ – Community Around
๐Ÿ‘” – Manage Project
๐ŸŽฏ – Final Testing
๐Ÿ”ง – Fight those errors
๐Ÿ’ฐ – Budget it well
๐Ÿ… – Run Campaign
๐ŸŽ – Manufacture the Game
๐Ÿš™ – Deliver the Joy

Legend used:
โœ… – it is DONE
๐ŸŒš๐ŸŒ’๐ŸŒ“๐ŸŒ”๐ŸŒ• – work in progress
๐ŸŒŒ – skipped (for whatever reason)

About the elements that I have compiled from different sources:

In theory the easiest step, but in reality – it all starts here. Here it is about considering type of game, what mechanics, where is the catch and why in general it is such a coool idea that you want to invest your time further. Let’s always start here and even test the very basic idea with some colleagues and friends.

Check Point: Share the idea with 5 random colleagues who do play games and they mus give their ๐Ÿ‘.

First things first: the game has to make sense. Expert (Adam Kwapiล„ski) says your “theme and mechanics need to be a cohesive unit“. Itโ€™s not just about a cool setting; the rules have to feel like they truly belong there to be engaging. But… is it possible at this moment?

Check Point: In this step I should have a playable game ready to be tested! ๐Ÿงฎ

Before it show it to wider audience, run internal loops to find the big glitches. Itโ€™s all about managing that early project risk so that the time or money is not wasted on a broken machine. And also remember about the time of those later testers.

Check Point: The game worked and now is ready for wider testing. ๐Ÿ‘ฉโ€๐Ÿ‘ฆ๐Ÿ‘จโ€๐Ÿ‘ฆโ€๐Ÿ‘ฆ

This is where the game is taken to the local groups, ideally about prototyping . You need people who don’t love you to playtest the fun and balance โ€” otherwise, you’re just designing in a vacuum.

Check Point: Feedback gathered allowing educated decission on the project future ๐Ÿ’”

You need a solid contract for anything that is contractual. As example – you are securing all the economic copyrights for the art so that you actually own the business asset you’re building. But not only graphics – it applies to anything that either you will do or you will hire others to do it for you.

Check Point: I have signed needed contracts for the work on the project ๐Ÿ”

It is a process that is hard to put in timeline. Probably – the sooner, the better. But maybe too soon is also too soon as the interest may fade? All in all -sharing the “Real Work” here with the community. Document the sweat, the laser burns, and the failed builds that lead to a great game.

Check Point: I have reached around … 50? Yes, at least 50 people asking me about the project ๐Ÿ“ฃ

Living the corporate life taught me that the project management is really about managing risk. Setting milestones, building a cash buffer, and always keeping a Plan B in the back pocket.

Check Point: Plan is built, Risk are laid out, budget is ready, success criteria are clear ๐Ÿ‘”

This is to handle the rulebook to the players (testers) and staying completely quiet while watching along. If they canโ€™t figure out how to play without me hovering, the instructions aren’t ready (or the game) for the world. You would also see some reactions, some hickups… last moment for corrections!

Check Point: Players are happy with the game and at least 20% say, that they would actually buy it ๐ŸŽฏ

Experts call this a “battle against errors”. Weโ€™re hunting down every typo, wonky icon, and stray comma to make sure those final print files are technically flawless. Also in translations!

Check Point: Independent readers as well as automated checks show that there are no errors ๐ŸŽฏ

Let’s face it – Manufacturing is bloody expensive for small scale game, especially those high fixed costs for offset printing. This is where you need to consider your final strategy with your expected method of production. Probably also at this point you might consider goals for the campaign in a rare case if you go beyond your funding goal ๐Ÿ˜ And can’t forget those transportation costs!

Check Point: You have manufacturing plan tightly connected with campaign setup ๐Ÿ’ฐ

This is the moment of truth. Based on your budget you lift off and bite your fingers hoping not to have heart attack. After all you won’t hit “print” until you know the interest is there. Using crowdfunding lets you validate the market so you only produce what people actually want to buy,

Check Point: Wow! It worked… or not ๐Ÿ…

Now it is time to hit the production. Time control, quality control, delivery control… boy this must be stresfull. But this is all about customers! You now have their huge credit and you better not ruin it!

Check Point: The game is produced along the schedule and ready for shippment ๐ŸŽ

Let’s be honest. How often have you seen a campaign being actually on time? Or one, that didn’t delay one year? Or… more? And I know, crowdfunding is special… bla bla bla. I do believe that this should all be managed in risks. Your backers shoulnd’t have to wait and worry. They should be surprised with timely delivery and joy of having a game ready!

Check Point: On schedule delivery! ๐Ÿš™

And that is the list I compiled for the purpose of tracking. Feel free to re-use it for your games ๐Ÿ˜Ž I guess… it will evolve with time, but for start – this is it. Probably if I have more games – I would show the design process in more details. For now – nope.